WebVR, Explained in 60 Seconds
WebVR is virtual reality but on the internet. Wait, I can explain!
If you enjoy learning about the latest technologies, you’re probably familiar with virtual reality (VR), in general. As opposed to augmented reality (AR), which is the real world mixed in with the virtual world, VR is straight-up virtual.
VR places a user inside of a simulated experience. Instead of merely viewing a screen, a user is immersed in an interactive 3D world. The nature of this medium opens up a lot of cool possibilities in how we play, learn, and more. I’ve discovered this through the many VR experiences I’ve created.
WebVR provides several benefits. One, no headset is needed! Just your phone, tablet, or laptop is enough. This surprises a lot of people, but it’s true. Two, since WebVR is hosted online, it works on most modern touchscreen devices that have an internet connection. Three, if you update code for a WebVR experience, it will update the experience instantly. Tweaks are easy.
There are definitely areas for improvement, though. Browser developers want to protect users as much as possible, but this can have side effects that make WebVR development more challenging. The technology itself is relatively new, so other issues include difficulty rendering imported 3D models, playing video, and more. Over time, there will be advancements in these areas.
Well — my 60 seconds is up! I hope you enjoyed reading this. If you did, you’ll probably like this article too:
Until next time!